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# libgdx# 2D# 移动移动 = 时间 * 速度x += speed * deltacreate():player.setSize(100, 100);playerX = 100;playerY = 100;render():时间:float delta = Gdx.graphics.getDeltaTime();if (Gdx.input.isKeyPressed(Input.Keys.W)) { playerY += playerSpeed * delta;}防止玩家越界:playerY = MathUtils.clamp(playerY, 0,...
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